If it were to be revealed that the Sculptured Software team responsible for developing Bart’s Nightmare were on some form of psychedelics, it wouldn’t be surprising. Bart’s Nightmare, released in 1992 for the Super Nintendo and Sega Genesis/Megadrive, was different but memorable. This is understandable since the game is based on a nightmare after all.
Walking through Windy World, Bart encounters moving post boxes, flying saxophones and Jebediah Springfield’s head, along with appearances from Blinky the three-eyed fish, Principal Skinner and the motley crew of Jimbo, Dolph and Kearney. Jumping onto a page will send Bart into another world where he can partake in ‘mini games’ including navigating through the Temple of Maggie, climbing the Springfield State Building as Bartzilla and taking on Homer Kong and Momthra (dream versions of Homer and Marge), and fighting against vacuum cleaners as well as Itchy and Scratchy. Bart’s Nightmare didn’t lack in imagination but it was considered one of the more tougher games to play.